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Session 8 - Escape from the Feywild

Scene Summary

  • The party opened the warded box in the temple and found a sentient, observing artifact: the Eye of Goram. Torji fell into a daze and was carried by Orrin. The Eye spoke and asked a question.
  • Exiting the temple, a drow claiming service to Vhaeraun demanded the Eye, calling the site “This Vhaeraun Forsaken Place.” He summoned reinforcements: a wizard (belt, ring, wand found later), a tiefling rogue, and multiple bugbears.
  • The party fought along the road back to the portal/entry point near the waterfall mist. Torji briefly regained consciousness but did not remember the temple events.
  • A massive horde of bugbears, demons, and other entities blocked the path. As the fight seemed dire, four major allies manifested: an ancient gold dragon and four seasonal Eladrin (Winter, Spring, Summer, Fall). They slew the horde and intervened decisively.
  • The gold dragon identified himself as Poldrointh and revealed the vials in the temple each contained a freed soul of an Eladrin or the dragon: White (Winter), Blue (Spring), Red (Summer), Orange (Fall), Gold (Poldrointh).
  • Poldrointh explained the Eye of Goram’s danger: it contains Netheril knowledge enabling theft of power, sentience, and artifact-imbued control. A Netherese figure, Zarthaal, attempted to subvert Netheril plans and hid critical knowledge in the Eye; multiple items may be required to unlock all contents.
  • The dragon warned Arranis’s homeland faces an assault from the northwest by orcs, bugbears, and allied forces; time is short due to differing passage of time between Feywild and Toril. Poldrointh provided four spectral steeds to speed the party to Tall Trees.
  • The session ended with the party assigned command of a section of Tall Trees’ defenses: 36 troops (16 archers, 16 foot soldiers, 2 clerics, 2 mages) and 24 hours to prepare palisades, trenches, and defensive plans.

Key NPCs and Allies

  • Poldrointh — Ancient gold dragon freed from a vial; explains Eye of Goram and Netheril/Zarthaal history; gives spectral steeds and tactical warning.
  • Eladrin of the Seasons — Winter (white vial), Spring (blue), Summer (red), Fall (orange); powerful Fey allies freed from temple vials and instrumental in clearing the road.
  • Drow Envoy — Servant of Vhaeraun who demanded the Eye and summoned forces at the temple exit.
  • Tiefling Rogue / Human Wizard / Bugbears — Opposing force encountered while escaping; wizard carried a belt, ring, and wand that were recovered after combat.

Items and Mysteries

  • Eye of Goram — Sentient artifact found in the temple box; contains Netherese knowledge about stealing power and imbuing sentience into items; asks questions; dangerous if accessed.
  • Vials in the Temple — Contained trapped souls of the Eladrin and Poldrointh; freed during the opening.
  • Recovered gear from the wizard — Longsword, shortsword, belt, ring, wand (for evidence/forensics).

Important Lore Revealed

  • Netheril developed techniques to siphon power and embed knowledge into items; the Eye holds that hidden lore.
  • Zarthaal was a Netherese Mage/Caster who hid and deviated from Netherese ambitions; understanding his secrets and information may require multiple artifacts to unlock fully.
  • The original imprisonment of the dragon and Eladrin occurred ~1400 years ago; their freedom, and the continued existence of Toril, suggests past good forces ultimately prevailed, but a danger remains that helped keep the dragon and eladrin imprisoned. 
  • Time flows differently between the Feywild and Toril; the party must race to defend Arranis’s homeland.

Tactical Outcome and Orders

  • The party received four spectral steeds from Poldrointh to hasten travel to Tall Trees.
  • Tall Trees assigned the party a defensive sector on the forest edge with 36 troops (16 archers; 16 foot soldiers; 2 clerics; 2 mages) and 24 hours to prepare fortifications (wooden palisades, trenches, choke points).
  • Immediate strategic priority: reinforce the NW approach and prepare for an orc/bugbear assault.

Player Objectives and Next Steps

  • Secure and study the Eye of Goram under Blackstaff/Font protections; do not allow uncontrolled access.
  • Use the information from Poldrointh and the Eladrin for further leads on Zarthaal, Netherese strongholds, and what additional items might be required to unlock the Eye.
  • Fortify assigned sector of Tall Trees: allocate archers to elevated positions, place foot soldiers in trench/palisade, assign clerics to healing/ward duties, and mages to choke‑point area control.
  • Use sending stones to coordinate with Waterdeep and request any rapid reinforcements or specialist support (siege engineers, additional mages).

Evidence to Log

  • Eye of Goram — secure location and description; note sentience and exact phrasing of the spoken question.
  • Wizard loot — sword types, belt, ring, wand; tag for Sandrew/Blackstaff forensic review.
  • Vial descriptions and vial colors with matching freed allies.
  • Drow description and Vhaeraun markings on clothing/mask.