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Adventure Overview and Tracker

Stakes and Overarching Goals 🎯

  • Main antagonist: Rath Modar (alias Greivar Staffshard) — a Red Wizard manipulating nobles, criminals, and demonic forces to obtain artifacts and bypass Waterdeep’s Wards.

 

Initial Adventures and Discovery (placeholder) 🔎

  • Joining forces with the Font of Knowledge and the Watch.
  • Clearing sewer threats and unmasking local criminal activity.
  • First clues pointing to Rath Modar’s influence, the Seeing Gem, and the warded box (Stone of Golorr).
  • NPCs first contacted: Blackstaff, Lord Trilluach, Captain Rulathon, Savant Sandrew.
    (Fill these session-level beats in later from session notes 1–3.)

 

Session 4 - Key Events - (Sewer Ambush and Kidnapping) ⚔️

  • The party lured and defeated sewer assassins, capturing suspects for questioning.
  • Rath Modar revealed himself (as Greivar); his demon lieutenant Buzarach partially buried the party and kidnapped Torji.
  • Khelben Blackstaff and city forces intervened via portal; Buzarach was defeated though a guard died and Trilluach was gravely wounded.
  • Aftermath: prisoners taken for interrogation; Blackstaff established wards and tasked the party to keep investigating local conspirators (Captain Drask, Juror Thrane, Lord Thann). Garrick allowed to remain with the group under conditions.

 

Session 5 - Key Events - (Warehouse Sting, Lords’ Hearing, and Fallout) ⚖️

  • The party staged a sting at a warehouse sale of the Seeing Gem; Torji rejoined after escaping quasits.
  • Rath Modar attempted to buy the Gem, summoned demons and allied forces; Waterdeep strike forces (Celestials/Archons included) countered when wards were reactivated. Rath slipped away.
  • The party helped capture/neutralize local conspirators; Drask, Thrane, and Thann were exposed and slated for prosecution.
  • A Lords’ hearing followed: the Seeing Gem unmasked a doppelganger infiltrator; insider betrayal at high levels was confirmed.
  • Rewards & logistics: the party received city backing, access to Savant Sandrew and Font archives, respectful custody and witness status for Garrick, and sending stones (3 charges/week; 1 minute per charge) for party communication.

 

Session 6 - Key Events - (Gate to Nordahaeril, Tall Trees Lead, and Ambushes) 🌲

  • Blackstaff gated the party to Nordahaeril to fast-track travel toward Tall Trees and the Vale tied to Arranis’s past. Arranis and his father Adran briefed the Council of the Wood; the Council asked the party to bring news to Tall Trees.
  • The High Forest showed signs of corruption: multiple ambushes, disturbed nights, and a growing, coordinated hostility.
  • A blink dog guardian joined the party and revealed a hobgoblin ambush led by a human fighter and mage. The party routed the ambushers, captured the hobgoblin leader, and prevented the fleeing mage from reporting back (the blink dog intercepted).
  • Consequences: Adran may be targeted; the forest’s corruption appears tied to the same forces disturbing Waterdeep; captured leader and camp loot are priority leads.

Session 7 - Key Events - Into the Fey Wild and Opening the Box

  • Torji put the box into the alcove, and opened it, trying to connect with the entity/item that was inside it.