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Session 10:
Options and Discussion
Orrin’s Findings:
- He Rolls Poorly
- Trace Wulgreth’s motivations and alliances since lichhood; anticipate protections at his lair.
Slaves & Dig Site
- Lead: Red Wizards in Anauroch are forcing slaves to dig for an ancient artifact.
- Saltare’s priority: Investigate dig site to confirm if his family is among the enslaved.
- Route: The dig site lies in Anauroch; Hierophant Pheszelton’s forest (and Torji’s birthplace) is on the way.
Elven History & High Magic
- Arranis’s research:
- Teyxian/Flyridian school: sanitize history to avoid shame.
- Masychossen/Orrygonian school: teach unblemished history to learn from mistakes.
- Tall Trees library glosses over or omits details of High Magic and Netheril.
- Elves divided:
- Shame persists over elves teaching Netheril High Magic, which led to Karsus’s Folly and lich creation.
- Lead: Rheitheillaethor (Wood Elf village near Dire Wood) preserves truer history of Eaerlann and may be a source of knowledge.
Hierophant Pheszelton
- Next step: Use party’s new status as defenders of Tall Trees to gain council support and approach Pheszelton safely.
- Reason: As an immortal, he may provide insight into Wulgreth, Karsus, Zar’thal, and the Eye.
- Concerns: Approach carefully; avoid offending him.
Eye of Goram
- Reminder: Confirm the party still has possession... and do something with it.
- Threat: Rath Modar will likely continue to pursue it.
- Tactic proposed: Send Rath Modar on a false trail — make it appear the Eye was sent elsewhere or to another plane.
Wulgreth (Lich Lord)
- Status: Temporarily banished; will reform at his phylactery.
- Concerns:
- Did Wulgreth see the party directly? Unknown if he knows they hold the Eye.
- His unusual alliance with other powers suggests he seeks knowledge or power beyond simple vengeance.
- Destroying or locating his phylactery may be necessary to prevent his return.
- Lore connections:
- Tied to Karsus’s Folly and High Magic.
- Possibly linked to Zar’thal (Karsus’s mentor).
- His lair near the Dire Wood may connect to Netherese dig sites and cult activity.
Allies & Security
- Waterdeep allies: Blackstaff, Paladinson, Trilluach.
- Concerns raised about their security after assassination attempts.
- Garrick’s family safe in Waterdeep; his mother placed anonymously as a seamstress in the castle.
- With current income, bodyguards can be hired.
- Tall Trees: Two Caerilcarn members lost in battle; Adran survived.
Trading Company & Wealth
- Business: “Mighty Five Trading Consortium” (tentative name; suggestion: GOATS Trading Company).
- Proposal: Repurpose Captain Thrane’s warehouse into an open market.
- Revenue: ~30 gp/day, managed by Dashhir and Huthgar (taking 50%).
- Player concern: Confirm current party funds; jewels and gear from past sessions need to be tallied.
Loot/Items of Note
- Drow Priestess’s Ring
- Found: Ring recovered from slain priestess.
- Unknown: Properties not yet identified.
- Plan: Use Oghma’s clerics to identify.
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