NPC Compendium
Major Antagonists
Rath Modar / Greivar Staffshard 🔴
- Role: Primary antagonist; Red Wizard in scholar’s guise.
- Last seen: Escaped during warehouse sting (Session 5).
- Location: Waterdeep (fugitive); networks into the High Forest.
- Notes: Seeking artifacts (Seeing Gem, Stone of Golorr, Lost Tome of Zar’thal); can bypass/compromise wards; summons fiends and uses shapechangers.
- Quick actions: Interrogate captured henchmen; trace summoning runes; surveil known contacts (Drask, Thrane, Thann).
Buzarach (demon lieutenant) 🐍
- Role: Six‑armed, snake‑bodied demon enforcer for Rath.
- Last seen: Defeated in the sewers (Session 4).
- Notes: Hesitated against Arranis’s bow; summoning signature may be traceable.
- Quick actions: Recover summoning glyphs; analyze demonic residue.
Sarya Dlardrageth ⚡
- Role: Ancient half‑sun elf / half‑fiend sorceress tied to Arranis’s past.
- Last seen: Historical antagonist; believed escaped long ago but linked to recent disturbances.
- Notes: Her incursion into the Fey/High Forest connects to stolen artifacts and portal events.
- Quick actions: Archive search; consult Adran and Hierophant for lore and likely lairs.
Rath Modar’s Known Henchmen & Proxies
Doppelganger Impostor (as Nindil Jalbuck) 🪄
- Role: Infiltrator among masked Lords; unmasked by Seeing Gem.
- Last seen: Captured at the Lords’ hearing (Session 5).
- Notes: Likely part of infiltration cell enabling Ward compromise.
- Quick actions: Interrogate under warded conditions; map replacement cadence.
Captured Assassins (sewers / warehouse) 🗡️
- Role: Hired killers tied to Drask/Thann/Thrane network.
- Last seen: Apprehended during sewer/warehouse encounters (Sessions 4–5).
- Notes: Sources for procurement routes and payment trails.
- Quick actions: Interrogate; cross‑check crew and manifest names.
Quasits (watchers) 👁️
- Role: Small demonic scouts used to guard Torji.
- Last seen: Present during Torji’s captivity; some escaped or were slain.
- Notes: Summoning locus and bindings are key leads.
- Quick actions: Identify summoning loci; examine bindings and command phrases.
Hobgoblin Band (plus human fighter/mage) ⚔️
- Role: Ambush force in High Forest targeting party/Adran.
- Last seen: Leader captured; mage killed while fleeing (Session 6).
- Notes: Mixed leadership (human mage/fighter) implies outside sponsorship.
- Quick actions: Interrogate leader; examine camp loot for sigils/payments.
City Allies & Officials
Khelben “Blackstaff” Arunsun 🧙♂️
- Role: Major arcane ally; ward architect and field commander.
- Last seen: Actively aiding the party in Waterdeep (Sessions 4–5).
- Notes: Grants Gates, wards, and arcane support; cautious about exposing full plans.
- Quick actions: Request Gate; consult for ward‑vulnerability analysis.
Piergeiron Paladinson 🛡️
- Role: Civic leader and martial champion of Waterdeep.
- Last seen: Present at warehouse sting and Lords’ hearing (Session 5).
- Notes: Can marshal Watch and allied celestial aid.
- Quick actions: Request Watch resources; coordinate large‑scale response.
Lord Byronae Trilluach (Font ally) 📜
- Role: Font of Knowledge liaison; investigator.
- Last seen: Active; coordinated debriefs (Sessions 4–5).
- Notes: Access to Font archives and legal channels.
- Quick actions: Request archive pulls; schedule interviews with Savant Sandrew.
Captain Rulathon 🚨
- Role: City Captain and field commander.
- Last seen: Present in field operations (Sessions 4–5).
- Notes: Handles arrests and prisoner custody.
- Quick actions: Arrange testimony logistics for Garrick; request Watch manifests.
Savant Sandrew (Font archivist) 🕮
- Role: Archivist; artifact provenance expert.
- Last seen: Assisting with records and research (Session 5).
- Notes: Primary route to Stone of Golorr / Lost Tome research.
- Quick actions: Commission search on Stone of Golorr, Darkhold trials, and Waterdeep trial transcripts.
Watchman Dashhir 👮
- Role: Gar’rick’s cousin; City Watch contact.
- Last seen: Wounded and honored after warehouse fight.
- Notes: Local dockward intelligence and friendly to Gar’rick.
- Quick actions: Use for Dock Ward rumors and crew testimony.
Forest Allies & Historical Figures
Adran Dalanthan (Arranis’s father) 🌿
- Role: Scholar of Eaerlann and portal lore; escort/guide to Tall Trees.
- Last seen: Traveling with the party toward Tall Trees (Session 6).
- Notes: Possible specific target; deep knowledge of elven relics.
- Quick actions: Debrief for motive clues; search family archives for Stone of Golorr links.
Hierophant of the High Forest 🌳
- Role: Spiritual leader and defender of the forest (historical / contactable).
- Last seen: Referenced in Arranis’s history; contact via Caerilcarn.
- Notes: Can marshal treants/fey and perform cleansing rites.
- Quick actions: Petition for rites; request treant/fey scouts.
Morgwais & Yrind Morninglight ⚔️
- Role: Legendary elven commanders who repelled Sarya historically.
- Last seen: Primarily historical; their legacies guide current defense.
- Notes: Relic caches and tactical doctrines may be relevant.
- Quick actions: Inspect memorials/archives for relic leads.
Blink Dog Guardian 🐕🌀
- Role: Fey guardian; scout and companion to the party.
- Last seen: Joined party and intercepted fleeing mage (Session 6).
- Notes: Useful for fast scouting, teleports, and local fey contacts.
- Quick actions: Employ as recon; ask for guidance through corrupted zones.
Poldrointh — Ancient Gold Dragon
Role: Liberated ally; source of lore about the Eye of Goram and Netheril.
Last seen: Freed at the temple in the Feywild; escorted the party back toward Tall Trees (Session 8).
Location: Feywild (recently freed) → escorting party back to Toril/Tall Trees; likely to return to a remote lair or roam the Great Forest skies.
Motives: Protect the balance between the Feywild and Toril; prevent powerful artifacts (Eye of Goram) from being abused; aid allies who free or protect ancient forces.
Notable abilities & features: Typical ancient gold dragon powers — potent breath weapon (fire/line or cone), high‑level spellcasting, flight, legendary resistances and actions; demonstrated planar awareness and temporal caution (knows time flows differently between realms).
Personality & demeanor: Stern, worldly, and duty‑bound; speaks with grave tone about history and consequences; willing to aid but cautious about direct intervention in mortal politics.
Allies & connections: The four Eladrin of the seasons (freed alongside him); strong ties to fey and ancient defenders of the High Forest; respectful of Hierophant and elven councils.
Status / last known: Active ally to the party; provided spectral steeds and strategic warning about a north‑west invasion on Arranis’s homeland.
Immediate hooks / uses:
- Debrief for deeper Netheril/Zarthaal lore and artifact countermeasures.
- Possible source of powerful assistance in major battles or strategic counsel.
- Can identify Netherese residue or arcana tied to the Eye of Goram.
Notes for GMs / players: Treat Poldrointh as a high‑level NPC ally — invaluable for lore and limited battlefield intervention, but not a disposable combat asset. His warnings about time differentials are plot‑relevant; use him to escalate urgency and provide quest hooks (Netheril strongholds, additional artifact locations).
Eladrin of Winter (white vial)
Role: Fey ally freed from a temple vial.
Last seen: Appeared with Poldrointh and the other Eladrin to rout the horde on the road (Session 8).
Known facts from session: Freed from the white vial; fought alongside the party to clear the path back to the portal.
Eladrin of Spring (blue vial)
Role: Fey ally freed from a temple vial.
Last seen: Appeared with Poldrointh and the other Eladrin to rout the horde on the road (Session 8).
Known facts from session: Freed from the blue vial; participated in defeating the attackers.
Eladrin of Summer (red vial)
Role: Fey ally freed from a temple vial.
Last seen: Appeared with Poldrointh and the other Eladrin to rout the horde on the road (Session 8).
Known facts from session: Freed from the red vial; aided in the rescue and escape.
Eladrin of Autumn (orange vial)
Role: Fey ally freed from a temple vial.
Last seen: Appeared with Poldrointh and the other Eladrin to rout the horde on the road (Session 8).
Known facts from session: Freed from the orange vial; helped clear the way to the portal.
Dock Ward & Conspiracy Figures
Captain Drask ⛵
- Role: Dock captain tied to smuggling and conspirators.
- Last seen: Injured and fleeing during warehouse sting (Session 5).
- Notes: Likely used warehouses and shipping routes to move artifacts.
- Quick actions: Seize manifests; interview crew; check docks for suspicious cargo.
Juror Thrane ⚖️
- Role: Corrupt juror implicated in the Seeing Gem sale.
- Last seen: Injured and attempted to flee during sting (Session 5).
- Notes: Judicial leverage to bury/alter records.
- Quick actions: Audit court files; subpoena payment records.
Lord Thann 🏛️
- Role: Noble conspirator involved in Seeing Gem sale.
- Last seen: Wounded/fallen during sting (Session 5).
- Notes: Noble ledgers and fences may expose buyers.
- Quick actions: Inspect estate records; monitor noble patrons.
Nell (Gar’rick’s mentor) ⚓
- Role: Dockside fisherman and surrogate father to Gar’rick.
- Last seen: Dock Ward, Mistshore contact.
- Notes: Good for low‑level rumors and safe harbors.
- Quick actions: Use for undercover intel and crew introductions.
Torji’s Related Contacts
Jorathin Reese (mentor) 📘
- Role: Torji’s early mentor in Evereska; scholarly guardian.
- Last seen: Evereska (correspondence expected).
- Quick actions: Request letters or apprenticeship notes; confirm Torji’s early history.
Greivar Staffshard (as tutor alias) — see Rath Modar
- Role: Early tutor; later revealed to be Rath Modar.
- Notes: Any correspondence or notes from Iriaebor may reveal manipulation methods.
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