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Session 8 - Escape from the Feywild
Scene Summary
- The party opened the warded box in the temple and found a sentient, observing artifact: the Eye of Goram. Torji fell into a daze and was carried by Orrin. The Eye spoke and asked a question.
- Exiting the temple, a drow claiming service to Vhaeraun demanded the Eye, calling the site “This Vhaeraun Forsaken Place.” He summoned reinforcements: a wizard (belt, ring, wand found later), a tiefling rogue, and multiple bugbears.
- The party fought along the road back to the portal/entry point near the waterfall mist. Torji briefly regained consciousness but did not remember the temple events.
- A massive horde of bugbears, demons, and other entities blocked the path. As the fight seemed dire, four major allies manifested: an ancient gold dragon and four seasonal Eladrin (Winter, Spring, Summer, Fall). They slew the horde and intervened decisively.
- The gold dragon identified himself as Poldrointh and revealed the vials in the temple each contained a freed soul of an Eladrin or the dragon: White (Winter), Blue (Spring), Red (Summer), Orange (Fall), Gold (Poldrointh).
- Poldrointh explained the Eye of Goram’s danger: it contains Netheril knowledge enabling theft of power, sentience, and artifact-imbued control. A Netherese figure, Zarthaal, attempted to subvert Netheril plans and hid critical knowledge in the Eye; multiple items may be required to unlock all contents.
- The dragon warned Arranis’s homeland faces an assault from the northwest by orcs, bugbears, and allied forces; time is short due to differing passage of time between Feywild and Toril. Poldrointh provided four spectral steeds to speed the party to Tall Trees.
- The session ended with the party assigned command of a section of Tall Trees’ defenses: 36 troops (16 archers, 16 foot soldiers, 2 clerics, 2 mages) and 24 hours to prepare palisades, trenches, and defensive plans.
Key NPCs and Allies
- Poldrointh — Ancient gold dragon freed from a vial; explains Eye of Goram and Netheril/Zarthaal history; gives spectral steeds and tactical warning.
- Eladrin of the Seasons — Winter (white vial), Spring (blue), Summer (red), Fall (orange); powerful Fey allies freed from temple vials and instrumental in clearing the road.
- Drow Envoy — Servant of Vhaeraun who demanded the Eye and summoned forces at the temple exit.
- Tiefling Rogue / Human Wizard / Bugbears — Opposing force encountered while escaping; wizard carried a belt, ring, and wand that were recovered after combat.
Items and Mysteries
- Eye of Goram — Sentient artifact found in the temple box; contains Netherese knowledge about stealing power and imbuing sentience into items; asks questions; dangerous if accessed.
- Vials in the Temple — Contained trapped souls of the Eladrin and Poldrointh; freed during the opening.
- Recovered gear from the wizard — Longsword, shortsword, belt, ring, wand (for evidence/forensics).
Important Lore Revealed
- Netheril developed techniques to siphon power and embed knowledge into items; the Eye holds that hidden lore.
- Zarthaal was a Netherese actor who hid and altered Netherese ambitions; his methods may require multiple artifacts to unlock fully.
- The original imprisonment of the dragon and Eladrin occurred ~1400 years ago; their freedom suggests past good forces ultimately prevailed, but danger remains.
- Time flows differently between the Feywild and Toril; the party must race to defend Arranis’s homeland.
Tactical Outcome and Orders
- The party received four spectral steeds from Poldrointh to hasten travel to Tall Trees.
- Tall Trees assigned the party a defensive sector on the forest edge with 36 troops (16 archers; 16 foot soldiers; 2 clerics; 2 mages) and 24 hours to prepare fortifications (wooden palisades, trenches, choke points).
- Immediate strategic priority: reinforce the NW approach and prepare for an orc/bugbear assault.
Player Objectives and Next Steps
- Secure and study the Eye of Goram under Blackstaff/Font protections; do not allow uncontrolled access.
- Interrogate the captured wizard’s items for provenance and any Netherese residue or runes.
- Debrief Poldrointh and the Eladrin for further leads on Zarthaal, Netherese strongholds, and what additional items might be required to unlock the Eye.
- Fortify assigned sector of Tall Trees: allocate archers to elevated positions, place foot soldiers in trench/palisade, assign clerics to healing/ward duties, and mages to choke‑point area control.
- Use sending stones to coordinate with Waterdeep and request any rapid reinforcements or specialist support (siege engineers, additional mages).
Evidence to Log
- Eye of Goram — secure location and description; note sentience and exact phrasing of the spoken question.
- Wizard loot — sword types, belt, ring, wand; tag for Sandrew/Blackstaff forensic review.
- Vial descriptions and vial colors with matching freed allies.
- Drow description and Vhaeraun markings on clothing/mask.