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NPC Compendium

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Major Antagonists

  • Rath Modar / Greivar Staffshard 🔴

    • Role: Primary antagonist; duplicitousRed scholar-turned-Red-Wizard.

      Wizard in scholar’s guise.
    • Last

      seen: Escaped during warehouse sting (Session 5).

    • Location: Waterdeep (fugitive); /networks operatinginto network across Sword Coast andthe High Forest.

    • Notes:

      Known motives: AcquireSeeking artifacts (Seeing Gem, Stone of Golorr, Lost Tome of Zar’thal),; bypasscan magicalbypass/compromise wards,wards; increasesummons arcanefiends powerand possiblyuses toward godlike aims.

      shapechangers.
    • Quick

      Connections:actions: PuppeteeredInterrogate localcaptured nobleshenchmen; andtrace criminals;summoning formerrunes; mentorsurveil toknown Torjicontacts under(Drask, aliasThrane, Greivar.

      Thann).

    Buzarach (demon lieutenant) 🐍

    • Role: Six‑armed, snake‑bodied demon enforcer for Rath.
    • Last

      Hooks:seen: IdentityDefeated secrets,in methodsthe forsewers bypassing(Session Waterdeep wards, ultimate goal and allies.

      4).
    • Notes:

      Buzarach

      Hesitated
    • Role: Rath Modar’s demon lieutenant; six-armed, snake-bodied fiend.

    • Location: Summoned as enforcer within Waterdeep sewers and warehouses.

    • Known motives: Serve Modar’s commands; fatal aggressor toward party and city guards.

    • Unique features: Six arms; aversion or hesitation aroundagainst Arranis’s bow; resistantsummoning tosignature certainmay wards.

      be traceable.
    • Quick

      Hooks:actions: Demonic origin,Recover summoning runeglyphs; signature,analyze whetherdemonic she reports to a higher fiend.

      residue.

    Sarya Dlardrageth

    • Role: Ancient half-sun-half‑sun elf half-/ half‑fiend sorceress from Arranis’s backstory.

    • Location: Escaped imprisonment; threat to the High Forest and Eaerlann.

    • Known motives: Vengeance and destruction of her ancient foes; long-term antagonist whose return catalyzed the High Forest battle.

    • Connections: Allied with hooded wizard during incursion; appears in historical threads tied to currentArranis’s artifact thefts.

      past.
    • Last

      Hooks:seen: CurrentHistorical whereabouts,antagonist; whetherbelieved herescaped returnlong tiesago but linked to recent disturbances.

    • Notes: Her incursion into the Fey/High Forest connects to stolen artifacts and portal events.
    • Quick actions: Archive search; consult Adran and Hierophant for lore and likely lairs.

     

    Rath Modar’s plans.

    Known Henchmen & Proxies

    Doppelganger Impostor (as Nindil Jalbuck) 🪄

    • Role: Infiltrator among masked Lords; unmasked by Seeing Gem.
    • Last seen: Captured at the Lords’ hearing (Session 5).
    • Notes: Likely part of infiltration cell enabling Ward compromise.
    • Quick actions: Interrogate under warded conditions; map replacement cadence.

    Rath Modar’s Agents and Henchmen

    • Captured Assassins (warehouse/sewers cells)

      /

    • warehouse) 🗡️
      • Role: Hired killers used against the party; sources of local intelligence.

      • Location: Operatives in Waterdeep criminal underworld.

      • Unique features: Professional, coordinated, worked with Captain Drask and local crews.

      • Hooks: Interrogation can reveal procurement routes, patron list, and contact methods.

      • Doppelganger Impostor (posed as Nindil Jalbuck)

      • Role: Infiltrator placed among city elites; unmasked by the Seeing Gem.

      • Location: Posing within Waterdeep’s political circles.

      • Known motives: Spy and sow discord; likely sent to enable Ward compromise.

      • Unique features: Shapechanger with mocking cruelty; likely reports to Rath or his proxies.

      • Hooks: Interrogation may expose infiltration network and replacement targets.

      • Hobgoblin Band and Human Leads

      • Role: Forest ambushers attacking the party near Tall Trees; tied to widerDrask/Thann/Thrane force in the High Forest.

        network.
      • Last

        Location:seen: HighApprehended Forestduring approachessewer/warehouse toencounters Tall(Sessions Trees4–5).

      • Notes: Sources for procurement routes and Nordahaeril.

        payment trails.
      • Quick

        Knownactions: motives:Interrogate; Harass,cross‑check capture,crew and reportmanifest on party movements—possibly targeting Adran specifically.

        names.

      Unique

      Quasits features:(watchers) Human👁️

      fighter and human mage leading non-goblinoid forces; organized hits suggest sponsorship.

      • Hooks: Captured leader and loot may reveal employer sigils, supply lines, or a staging area.

      • Quasit Watchers

      • Role: Small demonic scouts assignedused to guard Torji in Rath Modar’s custody.

        Torji.
      • Last

        Location:seen: Modar’Present during Torji’s temporarycaptivity; holdingsome sitesescaped (sewers,or warehouses).

        were slain.
      • Known motives: Deny escape, harass prisoners, report to Modar’s summoning network.

      • Hooks:Notes: Summoning patternlocus and bindings couldare leadkey toleads.

      • Modar’s
      • Quick actions: Identify summoning loci.

        loci; examine bindings and command phrases.

      Hobgoblin Band (plus human fighter/mage) ⚔️

      • Role: Ambush force in High Forest targeting party/Adran.
      • Last seen: Leader captured; mage killed while fleeing (Session 6).
      • Notes: Mixed leadership (human mage/fighter) implies outside sponsorship.
      • Quick actions: Interrogate leader; examine camp loot for sigils/payments.

       

      City Allies and& Officials

      • Khelben “Blackstaff” Arunsun

      • 🧙‍♂️
        • Role: Major arcane ally; ward architect and active field commander.

        • Last

          Location:seen: BlackstaffActively Toweraiding the party in Waterdeep (Sessions 4–5).

        • Notes: Grants Gates, wards, and Cityarcane ofsupport; Waterdeep.

          cautious about exposing full plans.
        • Quick

          Knownactions: motives:Request ProtectGate; Waterdeep, maintain and repair arcane defenses, counter Rath Modar.

        • Unique features: Powerful gating and warding magic; personally intervened against Rath’s incursions.

        • Hooks: Sourceconsult for spells,ward‑vulnerability artifacts access, and political backing; knows limits of the Wards.

          analysis.

        Piergeiron Paladinson

        🛡️

        • Role: Civic leader and martial champion of Waterdeep.

        • Last

          Location:seen: CastlePresent Wardat warehouse sting and commandLords’ center.

          hearing (Session 5).
        • Notes:

          KnownCan motives:marshal Defend the cityWatch and enforceallied law;celestial assemble strike forces.

          aid.
        • Quick

          Hooks:actions: High‑levelRequest politicalWatch influenceresources; andcoordinate militarylarge‑scale resources.

          response.

        Lord Byronae Trilluach

        (Font ally) 📜

        • Role: Font of Knowledge allyliaison; and coordinator with Lords; nearly killed during encounters.

          investigator.
        • Last

          Location:seen: FontActive; ofcoordinated Knowledgedebriefs /(Sessions Castle Ward.

          4–5).
        • Known motives: Protect the city’s knowledge and artifacts; lead investigations into Ward compromise.

        • Hooks:Notes: Access to Font archives, testimony at hearings,archives and liaisonlegal tochannels.

        • Quick actions: Request archive pulls; schedule interviews with Savant Sandrew.

        Captain Rulathon

        🚨

        • Role: City Captain and field commandercommander.

        • Last seen: Present in raidsfield againstoperations Rath’s(Sessions forces.

          4–5).
        • Notes:

          Location:Handles Watch/City Guard operations.

        • Known motives: Arrest conspirators and secure the city.

        • Hooks: Tactical support, arrests,arrests and prisoner custody.

        • Quick

          actions: Arrange testimony logistics for Garrick; request Watch manifests.

        Savant Sandrew

        (Font archivist) 🕮

        • Role: Font of Knowledge archivist and researcher.

        • Location: Great Library / Font of Knowledge.

        • Known motives: TraceArchivist; artifact provenance expert.

        • Last seen: Assisting with records and research (Session 5).
        • Notes: Primary route to Stone of Golorr / Lost Tome research.
        • Quick actions: Commission search on Stone of Golorr, LostDarkhold Tome of Zar’thal)trials, and provide historical leads.

        • Hooks: Archive searches, trial records, Waterdeep trial transcripts, and research assignments.

          transcripts.

        Watchman Dashhir

        👮

        • Role: Gar’rick’s cousin; City Watch membercontact.

        • wounded
        • Last inseen: Wounded and honored after warehouse fightfight.
        • Notes: Local dockward intelligence and honored.

        • Location: City Watch.

        • Known motives: Protect the city and assist allies; personal tiefriendly to Gar’rick.

        • Quick

          Hooks:actions: LocalUse Watchfor intel,Dock potentialWard futurerumors assistance.

          and crew testimony.

         

        Forest Allies and& BackstoryHistorical Figures

        Adran Dalanthan (Arranis’s father) 🌿

        • Adran Dalanthan

        • Role: Arranis’s father; scholarScholar of Eaerlann and advisorportal lore; escort/guide to Caerilcarn.

        • Location: Nordahaeril and Tall Trees.

        • Last

          Knownseen: motives:Traveling Recoverwith stolenthe artifactsparty toward Tall Trees (StoneSession of Golorr), preserve elven history, protect his family and homeland.

          6).
        • Notes:

          Hooks:Possible Deepspecific target; deep knowledge of Eaerlann,elven portalrelics.

        • lore,
        • Quick possibleactions: targetDebrief for motive clues; search family archives for Stone of enemyGolorr forces.

          links.

        Hierophant of the High Forest

        🌳

        • Role: Spiritual leader and coordinatordefender of forest defenses (historical).

        • Location: High Forest and Fey-linked sites.

        • Known motives: Defend the forest from(historical demonic/ incursionscontactable).

        • Last seen: Referenced in Arranis’s history; contact via Caerilcarn.
        • Notes: Can marshal treants/fey and corruption.

          perform cleansing rites.
        • Quick

          Hooks:actions: RitualsPetition tofor detect/cleanserites; corruption,request contacts with treants and treant/fey guardians.

          scouts.

        Morgwais and& Yrind Morninglight

        ⚔️

        • Role: Legendary elven commanders who repelled Sarya historically.
        • Last

          Role:seen: LeadersPrimarily inhistorical; thetheir historicallegacies defenseguide againstcurrent Sarya; respected military figures in elven lore.

          defense.
        • Notes:

          Location:Relic High Forest historycaches and Talltactical Treesdoctrines councilmay memory.

          be relevant.
        • Quick

          Knownactions: motives:Inspect Drive back demonic returns and hold the linememorials/archives for elvenrelic lands.

          leads.

        Hooks: Legends, battle tactics, relic locations, and historical testimony.

      • 🐕‍🌀
        • Role: ForestFey guardian that joined the party;guardian; scout and feycompanion ally.

          to the party.
        • Last

          Location:seen: HighJoined Forestparty nearand Tallintercepted Trees.

          fleeing mage (Session 6).
        • Notes:

          KnownUseful motives:for Protectfast thescouting, forestteleports, and itslocal allies;fey counter incursions and report anomalies.

          contacts.
        • Quick

          Hooks:actions: LocalEmploy guidance,as fastrecon; teleportationask for reconnaissance,guidance possiblethrough linkcorrupted to Hierophant.

          zones.

        Lesser

         Contacts,

        Background

        Dock NPCs,Ward and& Leads

        Conspiracy Figures

        Captain Drask ⛵

        • Captain Drask

        • Role: Dock captain tied to smuggling and conspirators.

        • Last seen: Injured and fleeing during warehouse sting (Session 5).
        • Notes: Likely used warehouses and shipping routes to move artifacts.
        • Quick actions: Seize manifests; interview crew; check docks for suspicious cargo.

        Juror Thrane ⚖️

        • Role: Corrupt juror implicated in the conspiracySeeing Gem sale.
        • Last seen: Injured and smugglingattempted network.

          to flee during sting (Session 5).
        • Notes:

          Location:Judicial Dockleverage Wardto operationsbury/alter and warehouse contacts.

          records.
        • Quick

          Knownactions: motives:Audit Profitcourt andfiles; collusionsubpoena withpayment Rath’s local proxies.

          records.

        Hooks: Shipping manifests, smuggling routes, and criminal associates.

      • Juror Thrane

      • Role: Corrupt juror involved in the plot to sell the Seeing Gem.

      • Location: Judicial circles in Waterdeep.

      • Known motives: Greed and influence; provided legal cover or insider access.

      • Hooks: Legal manipulations, contacts within courts, and testimony value.

      • Lord Thann

      • 🏛️
        • Role: Noble conspirator involved in theSeeing sale;Gem physicallysale.

        • compromised
        • Last seen: Wounded/fallen during thesting sting.

          (Session 5).
        • Location:Notes: Noble circles;ledgers warehouseand purchaserfences cohort.

          may expose buyers.
        • Quick

          Knownactions: motives:Inspect Black-marketestate dealingsrecords; andmonitor artifactnoble trade.

          patrons.

        Hooks:

        Nell Estate liquidation records, ledger trails, and patron networks.

      • Nell

      • Role: (Gar’rick’s docksidementor) mentor

        • Role: Dockside fisherman and surrogate father.

          father to Gar’rick.
        • Last

          Location:seen: Dock WardWard, Mistshore contact.

        • Notes: Good for low‑level rumors and Mistshore.

          safe harbors.
        • Quick

          Knownactions: motives:Use Protectfor Gar’rick’sundercover family; provide mundane supportintel and localcrew knowledge.introductions.

         

      • Hooks: Dock rumors, fisherman networks, and safe-harbor leads.

      • Reese; Greivar alias)

      • Role:

        Jorathin Reese (mentor) original📘

        • Role: Torji’s early mentor in Evereska; scholarly guardian.
        • Last seen: Evereska (correspondence expected).
        • Quick actions: Request letters or apprenticeship notes; confirm Torji’s early history.

        Greivar Staffshard (as tutor alias) reclusivesee scholarRath whoModar

        • Role: Early tutor; later revealed asto be Rath Modar.

        • Notes:

          Location:Any Evereska;correspondence Iriaebor;or Waterdeepnotes connections.

          from
        • Iriaebor
        • may

          Knownreveal motives:manipulation Jorathin pursued scholarship and guardianship; Greivar used mentorship to manipulate Torji into serving Rath’s plans.

        • Hooks: Letters, correspondence, and Candlekeep/Darkhold leads tied to Lost Tome of Zar’thal.

          methods.