NPC Compendium
##
Main Antagonists
-
- **Rath Modar / GreivarStaffshard**Staffshard -
-Role: Primary antagonist; duplicitous scholar-turned-Red-Wizard.- -
Location: Waterdeep (fugitive) / operating network across Sword Coast and High Forest.
- -
Known motives: Acquire artifacts (Seeing Gem, Stone of Golorr, Lost Tome of Zar’thal), bypass magical wards, increase arcane power possibly toward godlike aims.
- -
Connections: Puppeteered local nobles and criminals; former mentor to Torji under alias Greivar.
- -
Hooks: Identity secrets, methods for bypassing Waterdeep wards, ultimate goal and allies.
-
- **Buzarach**Buzarach -
-Role: Rath Modar’s demon lieutenant; six-armed, snake-bodied fiend.- -
Location: Summoned as enforcer within Waterdeep sewers and warehouses.
- -
Known motives: Serve Modar’s commands; fatal aggressor toward party and city guards.
- -
Unique features: Six arms; aversion or hesitation around Arranis’s bow; resistant to certain wards.
- -
Hooks: Demonic origin, summoning rune signature, whether she reports to a higher fiend.
-
- **SaryaDlardrageth**Dlardrageth -
-Role: Ancient half-sun-elf half-fiend sorceress from Arranis’s backstory.- -
Location: Escaped imprisonment; threat to the High Forest and Eaerlann.
- -
Known motives: Vengeance and destruction of her ancient foes; long-term antagonist whose return catalyzed the High Forest battle.
- -
Connections: Allied with hooded wizard during incursion; appears in historical threads tied to current artifact thefts.
- -
Hooks: Current whereabouts, whether her return ties to Rath Modar’s plans.
##
Rath Modar’s Agents and Henchmen
-
- **Captured Assassins (warehouse/sewers cells)** -
-Role: Hired killers used against the party; sources of local intelligence.- -
Location: Operatives in Waterdeep criminal underworld.
- -
Unique features: Professional, coordinated, worked with Captain Drask and local crews.
- -
Hooks: Interrogation can reveal procurement routes, patron list, and contact methods.
-
- **Doppelganger Impostor (posed as Nindil Jalbuck)** -
-Role: Infiltrator placed among city elites; unmasked by the Seeing Gem.- -
Location: Posing within Waterdeep’s political circles.
- -
Known motives: Spy and sow discord; likely sent to enable Ward compromise.
- -
Unique features: Shapechanger with mocking cruelty; likely reports to Rath or his proxies.
- -
Hooks: Interrogation may expose infiltration network and replacement targets.
-
- **Hobgoblin Band and HumanLeads**Leads -
-Role: Forest ambushers attacking the party near Tall Trees; tied to wider force in the High Forest.- -
Location: High Forest approaches to Tall Trees and Nordahaeril.
- -
Known motives: Harass, capture, and report on party movements—possibly targeting Adran specifically.
- -
Unique features: Human fighter and human mage leading non-goblinoid forces; organized hits suggest sponsorship.
- -
Hooks: Captured leader and loot may reveal employer sigils, supply lines, or a staging area.
-
- **QuasitWatchers**Watchers -
-Role: Small demonic scouts assigned to guard Torji in Rath Modar’s custody.- -
Location: Modar’s temporary holding sites (sewers, warehouses).
- -
Known motives: Deny escape, harass prisoners, report to Modar’s summoning network.
- -
Hooks: Summoning pattern and bindings could lead to Modar’s summoning loci.
##
City Allies and Officials
-
- **Khelben “Blackstaff”Arunsun**Arunsun -
-Role: Major arcane ally; ward architect and active field commander.- -
Location: Blackstaff Tower and City of Waterdeep.
- -
Known motives: Protect Waterdeep, maintain and repair arcane defenses, counter Rath Modar.
- -
Unique features: Powerful gating and warding magic; personally intervened against Rath’s incursions.
- -
Hooks: Source for spells, artifacts access, and political backing; knows limits of the Wards.
-
- **PiergeironPaladinson**Paladinson -
-Role: Civic leader and martial champion of Waterdeep.- -
Location: Castle Ward and command center.
- -
Known motives: Defend the city and enforce law; assemble strike forces.
- -
Hooks: High‑level political influence and military resources.
-
- **Lord ByronaeTrilluach**Trilluach -
-Role: Font of Knowledge ally and coordinator with Lords; nearly killed during encounters.- -
Location: Font of Knowledge / Castle Ward.
- -
Known motives: Protect the city’s knowledge and artifacts; lead investigations into Ward compromise.
- -
Hooks: Access to Font archives, testimony at hearings, and liaison to Savant Sandrew.
-
- **CaptainRulathon**Rulathon -
-Role: City Captain and field commander in raids against Rath’s forces.- -
Location: Watch/City Guard operations.
- -
Known motives: Arrest conspirators and secure the city.
- -
Hooks: Tactical support, arrests, and prisoner custody.
-
- **SavantSandrew**Sandrew -
-Role: Font of Knowledge archivist and researcher.- -
Location: Great Library / Font of Knowledge.
- -
Known motives: Trace artifact provenance (Stone of Golorr, Lost Tome of Zar’thal) and provide historical leads.
- -
Hooks: Archive searches, trial records, Waterdeep trial transcripts, and research assignments.
-
- **WatchmanDashhir**Dashhir -
-Role: Gar’rick’s cousin; Watch member wounded in warehouse fight and honored.- -
Location: City Watch.
- -
Known motives: Protect the city and assist allies; personal tie to Gar’rick.
- -
Hooks: Local Watch intel, potential future assistance.
##
Forest Allies and Backstory Figures
-
Adran Dalanthan
- -
-Role: Arranis’s father; scholar of Eaerlann and advisor to Caerilcarn.- -
Location: Nordahaeril and Tall Trees.
- -
Known motives: Recover stolen artifacts (Stone of Golorr), preserve elven history, protect his family and homeland.
- -
Hooks: Deep knowledge of Eaerlann, portal lore, possible target of enemy forces.
-
- **Hierophant of the HighForest**Forest -
-Role: Spiritual leader and coordinator of forest defenses (historical).- -
Location: High Forest and Fey-linked sites.
- -
Known motives: Defend the forest from demonic incursions and corruption.
- -
Hooks: Rituals to detect/cleanse corruption, contacts with treants and fey guardians.
-
- **Morgwais and YrindMorninglight**Morninglight -
-Role: Leaders in the historical defense against Sarya; respected military figures in elven lore.- -
Location: High Forest history and Tall Trees council memory.
- -
Known motives: Drive back demonic returns and hold the line for elven lands.
- -
Hooks: Legends, battle tactics, relic locations, and historical testimony.
-
- **Blink DogGuardian**Guardian -
-Role: Forest guardian that joined the party; scout and fey ally.- -
Location: High Forest near Tall Trees.
- -
Known motives: Protect the forest and its allies; counter incursions and report anomalies.
- -
Hooks: Local guidance, fast teleportation for reconnaissance, possible link to Hierophant.
##
Lesser Contacts, Background NPCs, and Leads
-
Captain Drask
- -
-Role: Dock captain implicated in the conspiracy and smuggling network.- -
Location: Dock Ward operations and warehouse contacts.
- -
Known motives: Profit and collusion with Rath’s local proxies.
- -
Hooks: Shipping manifests, smuggling routes, and criminal associates.
-
- **JurorThrane**Thrane -
-Role: Corrupt juror involved in the plot to sell the Seeing Gem.- -
Location: Judicial circles in Waterdeep.
- -
Known motives: Greed and influence; provided legal cover or insider access.
- -
Hooks: Legal manipulations, contacts within courts, and testimony value.
-
- **LordThann**Thann -
-Role: Noble conspirator involved in the sale; physically compromised during the sting.- -
Location: Noble circles; warehouse purchaser cohort.
- -
Known motives: Black-market dealings and artifact trade.
- -
Hooks: Estate liquidation records, ledger trails, and patron networks.
-
- **Nell**Nell -
-Role: Gar’rick’s dockside mentor and surrogate father.- -
Location: Dock Ward and Mistshore.
- -
Known motives: Protect Gar’rick’s family; provide mundane support and local knowledge.
- -
Hooks: Dock rumors, fisherman networks, and safe-harbor leads.
-
- **Torji’s Mentors (Jorathin Reese; Greivar alias)** -
-Role: Jorathin Reese — original mentor in Evereska; Greivar Staffshard — reclusive scholar who later revealed as Rath Modar.- -
Location: Evereska; Iriaebor; Waterdeep connections.
- -
Known motives: Jorathin pursued scholarship and guardianship; Greivar used mentorship to manipulate Torji into serving Rath’s plans.
- -
Hooks: Letters, correspondence, and Candlekeep/Darkhold leads tied to Lost Tome of Zar’thal.