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Adventure Overview and Tracker

Stakes and Overarching Goals 🎯

    Secure the Eye of Goram

    • MainKeep antagonist:it safe and hidden.
    • Consider deception tactics to mislead Rath Modar (alias Greivar Staffshard) — a Red Wizard manipulating nobles, criminals, and demonic forces to obtain artifacts and bypass Waterdeep’s Wards.Modar.

    Investigate

    Initial AdventuresWulgreth and DiscoveryNetherese (placeholder) 🔎

    Lore

    • JoiningResearch forcesWulgreth’s withlair near the FontDire Wood.
    • Connect his history to Karsus and Zar’thal.
    • Determine if his knowledge can be recovered before Rath Modar

    Rescue Saltare’s Family / Investigate Anauroch Dig Site

    • Confront Red Wizards enslaving people.
    • Recover artifacts being unearthed.

    Consult Hierophant Pheszelton

    • Seek wisdom from an immortal.
    • Learn more about the Forgotten Forest fire, the fate of KnowledgeTorji’s people, and the Watch.
    • Clearing sewer threats and unmasking local criminal activity.
    • First clues pointing to Rath Modar’s influence, the Seeing Gem, and the warded box (Stone of Golorr).
    • NPCs first contacted: Blackstaff, Lord Trilluach, Captain Rulathon, Savant Sandrew.
      (Fill these session-level beats in later from session notes 1–3.)Eye.

    Strengthen Alliances

    Session 4 - Key Events - (Sewer Ambush and Kidnapping) ⚔️

    • TheCheck partyin luredwith Blackstaff, Paladinson, and defeatedTrilluach sewerin assassins, capturing suspects for questioning.Waterdeep.
    • RathEnsure Modarallies revealedand himselfentrusted (asitems Greivar);remain hissecure.
    • demon
    lieutenant

    Advance BuzarachTrading partiallyCompany buriedPlans

    • Finalize company name.
    • Repurpose Thrane’s warehouse into an open market.
    • Use profits to support the party and kidnappedcompensate Torji.
    • families
    • Khelbenof Blackstafffallen and city forces intervened via portal; Buzarach was defeated though a guard died and Trilluach was gravely wounded.
    • Aftermath: prisoners taken for interrogation; Blackstaff established wards and tasked the party to keep investigating local conspirators (Captain Drask, Juror Thrane, Lord Thann). Garrick allowed to remain with the group under conditions.soldiers.

    Smaller

    Session 5 - Key Events - (Warehouse Sting, Lords’ Hearing, and Fallout) ⚖️Tasks

    • The party staged a sting at a warehouse sale ofIdentify the SeeingDrow Gem;priestess’s Torjiring rejoined(with afterOghma escaping quasits.clerics).
    • Interrogate prisoners (Red Wizards, sorcerer, beholder, demon, Berbalang) for links to Rath Modar attemptedand toNetherese buyartifacts.
    • the
    • Research Gem,High summoned demonsMagic and alliedNetheril forces; Waterdeep strike forces (Celestials/Archons included) countered when wards were reactivated. Rath slipped away.
    • The party helped capture/neutralize local conspirators; Drask, Thrane, and Thann were exposed and slated for prosecution.
    • A Lords’ hearing followed: the Seeing Gem unmasked a doppelganger infiltrator; insider betrayal at high levels was confirmed.
    • Rewards & logistics: the party received city backing, access to Savant Sandrew and Font archives, respectful custody and witness status for Garrick, and sending stones (3 charges/week; 1 minute per charge) for party communication.

    Session 6 - Key Events - (Gate to Nordahaeril, Tall Trees Lead, and Ambushes) 🌲

    • Blackstaff gated the party to Nordahaeril to fast-track travel towardin Tall Trees and theRheitheillaethor.
    • Vale
    • Prepare tiedfor to Arranis’Wulgreth’s past.return Arranisby andlocating or destroying his father Adran briefed the Council of the Wood; the Council asked the party to bring news to Tall Trees.phylactery.
    • TheInvestigate Highconnections Forestbetween showed signs of corruption: multiple ambushes, disturbed nights, and a growing, coordinated hostility.
    • A blink dog guardian joined the party and revealed a hobgoblin ambush led by a human fighter and mage. The party routed the ambushers, captured the hobgoblin leader, and prevented the fleeing mage from reporting backcults (theFey blinkrealm dogstatue, intercepted)Netheril ruins, Dire Wood).
    • Consequences: Adran may be targeted; the forest’s corruption appears tied to the same forces disturbing Waterdeep; captured leader and camp loot are priority leads.

     

    Session 7 - Key Events - Into the Fey Wild and Opening the Box

    • Torji put the box into the alcove, and opened it, trying to connect with the entity/item that was inside it.


    Character Goals and Longterm Plans

    Torji Reese ( and Lieutenant Mittens)

    TorjiReese.webp   Lt.Mittens.webp


    Torji's Short‑Term Goals
    • Secure Protective and Enhancing Items
      • Acquire Rings, Amulets, and something like an Arcane Grimoire to protect himself from mental manipulation strengthen his spellbook bond to better intertwine his soul with it.
      • These are meant to reinforce mental and physical self to better safeguard knowledge and resist corruption.
    • Investigate Wulgreth & Karsus’s Folly
      • Research Wulgreth’s lair near the Dire Wood; connect the history of Karsus and Zar’thal.
      • Learn why Wulgreth allied with others and what knowledge he may still guard.
      • Recover fragments of Netherese lore before Rath Modar does. Especially the Lost Tome of Zar'thal.
    • Meet Hierophant Pheszelton
      • Gain wisdom from an immortal who embodies restraint and stewardship.
      • Ask about the Forgotten Forest fire, the fate of Torji’s people, and maybe figure out the Eye of Goram.
      • Temper Torji’s ambition and give him a model for “immortality without corruption.”
    • Rescue Saltare’s Family / Investigate Anauroch Dig Site
      • Join the party in confronting Red Wizards enslaving people at Netherese ruins.
      • This ties Torji’s personal quest (gnomes destroyed by invaders) to Saltare’s family plight.
      • Opportunity to recover Netherese artifacts for his library.
    • Establish Trust with Allies
      • Rebuild trust with the party after his daze with the Eye of Goram.
      • Show he can resist temptation and use knowledge responsibly.
      • Develop the bond with the Wild Companion to grow his bond with natural magic and humility.

    Torji’s Long‑Term Goals 

    1. Resolve His Origins
      • Discover the truth of the Forgotten Forest fire, his parents, and the maple‑leaf birthmark.
      • Identify any ties to defenders of the forest or to ancient gnome magic.
    2. Create a Demi‑Plane Library and Living Repository of Magic
      • As his spellbook grows, begin rituals to anchor it and himself into the Weave.
      • Eventually expand into a demi‑plane that serves as a safe vault of magic and knowledge — a backup against future catastrophes like Karsus’s Folly or the Spellplague.
      • Preserves spells, artifacts, and lore for generations, ensuring magic survives responsibly.
    3. Merge with the Weave (Immortality through Knowledge)
      • Instead of a lich’s phylactery, Torji’s spellbook and library in the demiplane become his anchor.
      • His consciousness tied to the Weave, living nearly forever as a guardian of magical knowledge. 
    4. Found a Sanctuary of Magic
      • Establish a living place of magic and knowledge akin to Candlekeep, but with transparency and safety.
      • Invite scholars, adventurers, and clerics to contribute knowledge.
      • Protect against misuse by enforcing wards and ethical guidelines.
    5. Safeguard Against Future Magical Catastrophes
      • Use his vault to safeguard against repeats of Karsus’s Folly or the Spellplague.
      • Collect dangerous artifacts (Eye of Goram, Netherese relics) and store them safely.