Adventure Overview and Tracker
Stakes and Overarching Goals 🎯
Secure the Eye of Goram
MainKeepantagonist:it safe and hidden.- Consider deception tactics to mislead Rath
Modar (alias Greivar Staffshard) — a Red Wizard manipulating nobles, criminals, and demonic forces to obtain artifacts and bypass Waterdeep’s Wards.Modar.
Initial AdventuresWulgreth and DiscoveryNetherese (placeholder) 🔎
Lore
JoiningResearchforcesWulgreth’swithlair near theFontDire Wood.- Connect his history to Karsus and Zar’thal.
- Determine if his knowledge can be recovered before Rath Modar
Rescue Saltare’s Family / Investigate Anauroch Dig Site
- Confront Red Wizards enslaving people.
- Recover artifacts being unearthed.
Consult Hierophant Pheszelton
- Seek wisdom from an immortal.
- Learn more about the Forgotten Forest fire, the fate of
KnowledgeTorji’s people, and theWatch. Clearing sewer threats and unmasking local criminal activity.First clues pointing to Rath Modar’s influence, the Seeing Gem, and the warded box (Stone of Golorr).NPCs first contacted: Blackstaff, Lord Trilluach, Captain Rulathon, Savant Sandrew.(Fill these session-level beats in later from session notes 1–3.)Eye.
Strengthen Alliances
Session 4 - Key Events - (Sewer Ambush and Kidnapping) ⚔️
TheCheckpartyinluredwith Blackstaff, Paladinson, anddefeatedTrilluachsewerinassassins, capturing suspects for questioning.Waterdeep.RathEnsureModaralliesrevealedandhimselfentrusted(asitemsGreivar);remainhissecure.
Advance BuzarachTrading partiallyCompany buriedPlans
- Finalize company name.
- Repurpose Thrane’s warehouse into an open market.
- Use profits to support the party and
kidnappedcompensateTorji.families KhelbenofBlackstafffallenand city forces intervened via portal; Buzarach was defeated though a guard died and Trilluach was gravely wounded.Aftermath: prisoners taken for interrogation; Blackstaff established wards and tasked the party to keep investigating local conspirators (Captain Drask, Juror Thrane, Lord Thann). Garrick allowed to remain with the group under conditions.soldiers.
Smaller Session 5 - Key Events - (Warehouse Sting, Lords’ Hearing, and Fallout) ⚖️Tasks
The party staged a sting at a warehouse sale ofIdentify the SeeingDrow Gem;priestess’s Torjiring rejoined(with afterOghma escaping quasits.clerics).
- Interrogate prisoners (Red Wizards, sorcerer, beholder, demon, Berbalang) for links to Rath Modar
attemptedand toNetherese buyartifacts.
the- Research
Gem,High summoned demonsMagic and alliedNetheril forces; Waterdeep strike forces (Celestials/Archons included) countered when wards were reactivated. Rath slipped away.
The party helped capture/neutralize local conspirators; Drask, Thrane, and Thann were exposed and slated for prosecution.
A Lords’ hearing followed: the Seeing Gem unmasked a doppelganger infiltrator; insider betrayal at high levels was confirmed.
Rewards & logistics: the party received city backing, access to Savant Sandrew and Font archives, respectful custody and witness status for Garrick, and sending stones (3 charges/week; 1 minute per charge) for party communication.
Session 6 - Key Events - (Gate to Nordahaeril, Tall Trees Lead, and Ambushes) 🌲
Blackstaff gated the party to Nordahaeril to fast-track travel towardin Tall Trees andtheRheitheillaethor.- Prepare
tiedforto Arranis’Wulgreth’spast.returnArranisbyandlocating or destroying hisfather Adran briefed the Council of the Wood; the Council asked the party to bring news to Tall Trees.phylactery. TheInvestigateHighconnectionsForestbetweenshowed signs of corruption: multiple ambushes, disturbed nights, and a growing, coordinated hostility.A blink dog guardian joined the party and revealed a hobgoblin ambush led by a human fighter and mage. The party routed the ambushers, captured the hobgoblin leader, and prevented the fleeing mage from reporting backcults (theFeyblinkrealmdogstatue,intercepted)Netheril ruins, Dire Wood).Consequences: Adran may be targeted; the forest’s corruption appears tied to the same forces disturbing Waterdeep; captured leader and camp loot are priority leads.
Session 7 - Key Events - Into the Fey Wild and Opening the Box
Torji put the box into the alcove, and opened it, trying to connect with the entity/item that was inside it.
Character Goals and Longterm Plans
Torji Reese ( and Lieutenant Mittens)
Torji's Short‑Term Goals
- Secure Protective and Enhancing Items
- Acquire Rings, Amulets, and something like an Arcane Grimoire to protect himself from mental manipulation strengthen his spellbook bond to better intertwine his soul with it.
- These are meant to reinforce mental and physical self to better safeguard knowledge and resist corruption.
- Investigate Wulgreth & Karsus’s Folly
- Research Wulgreth’s lair near the Dire Wood; connect the history of Karsus and Zar’thal.
- Learn why Wulgreth allied with others and what knowledge he may still guard.
- Recover fragments of Netherese lore before Rath Modar does. Especially the Lost Tome of Zar'thal.
- Meet Hierophant Pheszelton
- Gain wisdom from an immortal who embodies restraint and stewardship.
- Ask about the Forgotten Forest fire, the fate of Torji’s people, and maybe figure out the Eye of Goram.
- Temper Torji’s ambition and give him a model for “immortality without corruption.”
- Rescue Saltare’s Family / Investigate Anauroch Dig Site
- Join the party in confronting Red Wizards enslaving people at Netherese ruins.
- This ties Torji’s personal quest (gnomes destroyed by invaders) to Saltare’s family plight.
- Opportunity to recover Netherese artifacts for his library.
- Establish Trust with Allies
- Rebuild trust with the party after his daze with the Eye of Goram.
- Show he can resist temptation and use knowledge responsibly.
- Develop the bond with the Wild Companion to grow his bond with natural magic and humility.
Torji’s Long‑Term Goals
- Resolve His Origins
- Discover the truth of the Forgotten Forest fire, his parents, and the maple‑leaf birthmark.
- Identify any ties to defenders of the forest or to ancient gnome magic.
- Create a Demi‑Plane Library and Living Repository of Magic
- As his spellbook grows, begin rituals to anchor it and himself into the Weave.
- Eventually expand into a demi‑plane that serves as a safe vault of magic and knowledge — a backup against future catastrophes like Karsus’s Folly or the Spellplague.
- Preserves spells, artifacts, and lore for generations, ensuring magic survives responsibly.
- Merge with the Weave (Immortality through Knowledge)
- Instead of a lich’s phylactery, Torji’s spellbook and library in the demiplane become his anchor.
- His consciousness tied to the Weave, living nearly forever as a guardian of magical knowledge.
- Found a Sanctuary of Magic
- Establish a living place of magic and knowledge akin to Candlekeep, but with transparency and safety.
- Invite scholars, adventurers, and clerics to contribute knowledge.
- Protect against misuse by enforcing wards and ethical guidelines.
- Safeguard Against Future Magical Catastrophes
- Use his vault to safeguard against repeats of Karsus’s Folly or the Spellplague.
- Collect dangerous artifacts (Eye of Goram, Netherese relics) and store them safely.
