Adventure Overview and Tracker
Stakes and Overarching Goals 🎯
- Main antagonist: Rath Modar (alias Greivar Staffshard) — a Red Wizard manipulating nobles, criminals, and demonic forces to obtain artifacts and bypass Waterdeep’s Wards.
Initial Adventures and Discovery (placeholder) 🔎
- Joining forces with the Font of Knowledge and the Watch.
- Clearing sewer threats and unmasking local criminal activity.
- First clues pointing to Rath Modar’s influence, the Seeing Gem, and the warded box (Stone of Golorr).
- NPCs first contacted: Blackstaff, Lord Trilluach, Captain Rulathon, Savant Sandrew.
(Fill these session-level beats in later from session notes 1–3.)
Session 4 - Key Events - (Sewer Ambush and Kidnapping) ⚔️
- The party lured and defeated sewer assassins, capturing suspects for questioning.
- Rath Modar revealed himself (as Greivar); his demon lieutenant Buzarach partially buried the party and kidnapped Torji.
- Khelben Blackstaff and city forces intervened via portal; Buzarach was defeated though a guard died and Trilluach was gravely wounded.
- Aftermath: prisoners taken for interrogation; Blackstaff established wards and tasked the party to keep investigating local conspirators (Captain Drask, Juror Thrane, Lord Thann). Garrick allowed to remain with the group under conditions.
Session 5 - Key Events - (Warehouse Sting, Lords’ Hearing, and Fallout) ⚖️
- The party staged a sting at a warehouse sale of the Seeing Gem; Torji rejoined after escaping quasits.
- Rath Modar attempted to buy the Gem, summoned demons and allied forces; Waterdeep strike forces (Celestials/Archons included) countered when wards were reactivated. Rath slipped away.
- The party helped capture/neutralize local conspirators; Drask, Thrane, and Thann were exposed and slated for prosecution.
- A Lords’ hearing followed: the Seeing Gem unmasked a doppelganger infiltrator; insider betrayal at high levels was confirmed.
- Rewards & logistics: the party received city backing, access to Savant Sandrew and Font archives, respectful custody and witness status for Garrick, and sending stones (3 charges/week; 1 minute per charge) for party communication.
Session 6 - Key Events - (Gate to Nordahaeril, Tall Trees Lead, and Ambushes) 🌲
- Blackstaff gated the party to Nordahaeril to fast-track travel toward Tall Trees and the Vale tied to Arranis’s past. Arranis and his father Adran briefed the Council of the Wood; the Council asked the party to bring news to Tall Trees.
- The High Forest showed signs of corruption: multiple ambushes, disturbed nights, and a growing, coordinated hostility.
- A blink dog guardian joined the party and revealed a hobgoblin ambush led by a human fighter and mage. The party routed the ambushers, captured the hobgoblin leader, and prevented the fleeing mage from reporting back (the blink dog intercepted).
- Consequences: Adran may be targeted; the forest’s corruption appears tied to the same forces disturbing Waterdeep; captured leader and camp loot are priority leads.
Session 7 - Key Events - Into the Fey Wild and Opening the Box
- Torji put the box into the alcove, and opened it, trying to connect with the entity/item that was inside it.
Character Goals and Longterm Plans
Torji Reese ( and Lieutenant Mittens)
Torji's Short‑Term Goals
- Secure Protective and Enhancing Items
- Acquire Rings, Amulets, and something like an Arcane Grimoire to protect himself from mental manipulation strengthen his spellbook bond to better intertwine his soul with it.
- These are meant to reinforce mental and physical self to better safeguard knowledge and resist corruption.
- Investigate Wulgreth & Karsus’s Folly
- Research Wulgreth’s lair near the Dire Wood; connect the history of Karsus and Zar’thal.
- Learn why Wulgreth allied with others and what knowledge he may still guard.
- Recover fragments of Netherese lore before Rath Modar does. Especially the Lost Tome of Zar'thal.
- Meet Hierophant Pheszelton
- Gain wisdom from an immortal who embodies restraint and stewardship.
- Ask about the Forgotten Forest fire, the fate of Torji’s people, and maybe figure out the Eye of Goram.
- Temper Torji’s ambition and give him a model for “immortality without corruption.”
- Rescue Saltare’s Family / Investigate Anauroch Dig Site
- Join the party in confronting Red Wizards enslaving people at Netherese ruins.
- This ties Torji’s personal quest (gnomes destroyed by invaders) to Saltare’s family plight.
- Opportunity to recover Netherese artifacts for his library.
- Establish Trust with Allies
- Rebuild trust with the party after his daze with the Eye of Goram.
- Show he can resist temptation and use knowledge responsibly.
- Develop the bond with the Wild Companion to grow his bond with natural magic and humility.
Torji’s Long‑Term Goals
- Resolve His Origins
- Discover the truth of the Forgotten Forest fire, his parents, and the maple‑leaf birthmark.
- Identify any ties to defenders of the forest or to ancient gnome magic.
- Create a Demi‑Plane Library and Living Repository of Magic
- As his spellbook grows, begin rituals to anchor it and himself into the Weave.
- Eventually expand into a demi‑plane that serves as a safe vault of magic and knowledge — a backup against future catastrophes like Karsus’s Folly or the Spellplague.
- Preserves spells, artifacts, and lore for generations, ensuring magic survives responsibly.
- Merge with the Weave (Immortality through Knowledge)
- Instead of a lich’s phylactery, Torji’s spellbook and library in the demiplane become his anchor.
- His consciousness tied to the Weave, living nearly forever as a guardian of magical knowledge.
- Found a Sanctuary of Magic
- Establish a living place of magic and knowledge akin to Candlekeep, but with transparency and safety.
- Invite scholars, adventurers, and clerics to contribute knowledge.
- Protect against misuse by enforcing wards and ethical guidelines.
- Safeguard Against Future Magical Catastrophes
- Use his vault to safeguard against repeats of Karsus’s Folly or the Spellplague.
- Collect dangerous artifacts (Eye of Goram, Netherese relics) and store them safely.
