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Session 9 - The Defense of Tall Trees

Battle Overview

  • The party led their platoon into the fray, holding the line long enough for allied platoons to flank the enemy.
  • Enemy rear soldiers attempted to reinforce but were blocked by a wall of flame, giving respite and allowing friendly troops to decimate the boxed‑in horde.
  • As the fire died, a shadowy dome advanced, releasing demons and giants. Four prisms of light appeared above allied platoons, refracting into the dome — the shadow shrieked and dissolved, revealing an array of evil lords.
  • A Drow priestess and two Driders appeared within the party’s ranks, but were repelled with a lightning strike call‑for‑aid.
  • The trap left the party with enough troops to reinforce allies and focus on the revealed horrors. Enemy forces broke and fled; few escaped.

Enemy Leaders & Outcomes

  • Captured: Beholder, 2 Red Wizards of Thay, 1 demon, 1 sorcerer, 1 Berbalang.
  • Escaped: 1 Berbalang (to Astral Plane), a Drow priestess with Draegoloths, black dragon and rider.
  • Defeated but not destroyed: Lich Lord Wulgreth — body destroyed, spirit banished temporarily to another Plane; will reform at phylactery after delay.

Casualties & Losses

  • Caerilcarn: Two members of the Council of Wood slain; Adran survived, tending wounded.
  • Waterdeep: Captain Rulathon killed; Grath Fayvor gravely injured (lost a leg).
  • Blackstaff: Nearly assassinated, saved by Lord Trilluach.
  • Dashhir: Wounded defending Lord Paladinson, earned commendation.
  • Troops: ~4 dozen soldiers lost.
  • Despite losses, the battle was considered a major victory given the scale of enemy forces.

Enemy Composition

  • Hobgoblins, orcs, bugbears (Rath Modar’s favored troops).
  • Human contingent from Anauroch.
  • Undead formation under lich control.
  • Drow squads.
  • Giants, demons, and other horrors.

Spoils of War

  • Loot gathered to compensate families of fallen soldiers.
  • Party may purchase basic items (healing potions, scrolls, rings) at nominal cost.
  • Garrick’s friend Huthgar secured contract to sell spoils via the party’s new Waterdeep business.
  • Current name: The Mighty Five Trading Consortium (tentative).
  • Proposal: Repurpose Captain Thrane’s warehouse into an open market — indoor booths, statues commemorating battles, sketch artist for “hero captures.”
  • Business currently earning ~30 gp/day; Dashhir and Huthgar manage operations (taking 50%).

Aftermath & Leads

  • Prisoners being questioned in Two Trees.
  • Lich Lord Wulgreth’s spirit banished; reform delayed by weeks.
  • Human prisoners revealed Red Wizards in Anauroch are forcing slaves to dig for an ancient artifact.
  • Lich controlled another item promised to allies in exchange for aid.
  • Drow prisoners remain tight‑lipped; their priestess’s death enraged them.
  • A ring found on the priestess is of particular interest to the Council.

Next Steps

  • Question prisoners (Red Wizards, sorcerer, demon, beholder, Berbalang).
  • Investigate the ring recovered from the Drow priestess.
  • Research Netheril artifacts and Eye of Goram connections in Tall Trees’ ancient library.
  • Coordinate with Caerilcarn leaders for defense and intelligence.
  • Monitor Rath Modar’s movements — anticipate he may exploit chaos to pursue the Eye.